Sunday, 9 January 2011

More Work in Hell

So after blocking out my animation to the footage I'd taken I decided to import the sound into Max just to make sure that the blocked out actions were working in time before I began developing it further.

The first problem I encountered while doing this was the sound refused to play when play was pushed but yet made sound when dragging the slider.... not sure why this is?

So after trying and failing to get that to work I decided another way to test it would be to put my rendered out block into after effects along with the sound file and check it that way. So I did that and.... they didn't sync... O_O DOOM! I tried moving bits and all sorts but no success.

I realised then that something must be wrong with the my reference footage file. So i checked that to see if it matched the sound file and nope.

After checking out the vrious options in After Effects (as I'm still relatively new to using the software) I realised that when I'd saved my original video capture out to use as footage, A.E. had rendered it out as 30fps not 25fps, which meant the footage I'd been using for my block wasn't going to work with the sound :( (I'm so glad I realised this now).

Luckily, all has been corrected now. I re-saved the very original capture out as 25fps, synced with the audio and added a timecode to it. Now all I have to do is fix the my animation block THEN I can start developing it further and block in some expressions and mouth movements. One things for sure I won't be making this mistake again!

On another note here's a short I watched some time ago before beginning the course which I really enjoyed :



I really loved the character designs in this particularly for Death.

It's created by Kandor Graphics and not the person who posted the video on Vimeo.

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