The last few days have been spent finishing off my Presenter and Song and Dance pieces. The deadline is not until another week but as Animex begins tomorrow I didn't want to have any work to do during that week so I can just enjoy it :)
I think both pieces are at a good standard, definitely room for improvement but I'm still learning. I think I'm progressing so I'm pleased with that. Hopefully I'll continue to improve throughout the course.
From this module I've learnt quite a lot I think as well as recognising areas that I would like to look into more in order to improve my animation.
What I've Learnt
-Lip Syncing
Prior to this I'd only made one other attempt at lip syncing so didn't have much experience with it. I have to say though, I haven't found it too difficult and I actually enjoy doing it.
-Work-flow
I think I'm starting to develop a way of working on animations the more I do. Each task seems to make me address something different which then makes my approach on the next task just that bit better. Hopefully this will continue on into the next module.
-FK and IK
I've grasped a lot more about the differences between the two particularly in relation to animating the arms and also weight constraints. However I think I need to look into this more in order to really make the most of it. I'm thinking that the different methods may work better for different things.
-Gimbal Errors
After doing some research into trying to fix my dodgy rotation problems...I found out they're called 'Gimbal Locks'. Seems to be a common problem that people encounter and have problems with in animation. I read some ways of how to try to fix it but all sound really complicated and not fool proof for preserving what you already have. So I'm guessing the best approach to be is to try and prevent it from occurring in the first place. I'm hoping to avoid this or at least limit it in future by getting more familiar with the curve editor.
There's 3 instances of this error occurring in my dance :( Once in the head and twice in the top of the arm, which is a shame but not much I can do about it except try and prevent it in future. In the case of the animation I've tried my best to key the problem out but its no preventing it breaking the flow in his body in sections.
-Animating to Audio Tracks
As in the dance more than the other two, as I had previously lip synced to an audio but I've never animated a performance piece to an audio track or song which I really enjoyed. The dance in particular was interesting especially using the beats per minute in relation to the frame rate to better time actions to the beat. Good fun!
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I'm sure I've also learnt/improved in other areas as well throughout the three tasks, like timing, moving hold etc. I've also had fun!
Areas I'd like to Improve:
FK and IK
-I'd like to look into both of these methods more to understand the pros and cons of both methods better and also learn more about constraining, which I think will be extremely useful and save time constantly keying eg. a hand constantly to keep it in place.
Eyebrow and Eye animation
I find animating the eyes, particularly the eyebrows rather difficult. I understand what makes the eyebrows move and how they're affected by other aspects of the face but I definitely think I'd like to look into eye animation a lot more to better exploit and improve my facial animation.
The Graph Editor and Splining
I've recently began experimenting with the graph editor a bit more, using it to better refine my curves but I still find it a little overwhelming when looking at the curves for the body in comparison with editing the curves for the 'bouncy ball' and 'ball with a tail' exercises from the previous module. I've been experimenting with it though and I think I'm starting to get a hang on it more now.
I've been using trajectories to analyse my curves until now, adding or deleting keys as necessary to get a better result. It's worked so far but I'm sure the graph editor will be a lot more beneficial. Also I think checking the trajectory paths earlier in my work flow might be worth trying out in future to save time cleaning it up at the end.
Still a bit unfamiliar with the whole animating the spline path process, but once again I'm thinking the answer lies with the graph editors.
Offsetting
I'm still wary of offsetting... I think it's something that I'll get more comfortable with as I progress. I've heard a lot of people saying how offsetting too soon can be messy and not only that but also it seems that some people offset just because they should. I've offset some areas in my animations by the odd frame but only if I've felt its necessary, like when I want that part of the body to lead the character into his next position. Maybe there's more to in than that? I'm not sure. More experimenting with this is probably needed.
Lighting and Rendering
I don't consider this as important as the above points but its definitely something I'd like to explore more, especially as it nears the final project so I can get the best quality result for my final renders!
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So that's my analysis of this module. It's been fun, I've learnt a lot and I'm making more progress and enjoying it. Can't wait to start the next module now, new tasks to tackle and also delving more into the acting side of things. Should be interesting!
Here are my finals:
Going to put everything together now so it's all done! Woop!