Tuesday, 1 February 2011

Weekend Work

Over the weekend been working away at the dance and presenter pieces. I've made progress... though there were instances of multiple set backs due to the whole 'dodgy rotations' issue again. Is this some kind of bug in Max (the program not the rig)? I'm not sure but it's insanely annoying and dis-heartening after you've done hours of work and then you find his arm just spasms randomly >.< thanks to help I managed to 'cheat' away this only to have it occur another two times in the same animation with the arm again and also the head! ARGH! 

I've managed to sort of cover them up ... as the alternative of deleting and re-keying alround 500+ frames of the animation wasn't really an option I wanted to consider at this stage.

Going to ask in class today and see if anyone has a solution.

All of these instances occurred in the dance sequence this time. Aside from these issues, it's coming along quite well.  Seems the more times you watch it the better it looks, lol! This is where it's at now:



Will see what feedback I get today now and then take it from there.

I also returned once again to the Presenter piece and made further changes to the 'Infernal' action. After emailing the last one for feedback it was suggested I make the action more 'subtle and evil' which I think was a good idea as I still wasn't happy with the last one. So I toned it down a bit and made some other alterations to his poses and then adjusted his facial expressions a bit and I think it's working a bit better now.

I made some attempts at improving his walk too...not sure how well that's turned out...but here it is now anyway:



Will put this one up for feedback today too and go from there.

I plan on experimenting with the cameras for both pieces too at some point this week, to find the best angle and possibly include some cuts if it works. I think camera work is definitely needed on the dance one.

Anyway, to class!

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