Friday, 3 December 2010

End of Module 1

I handed in all my work tasks for the Animation Practice 1 module today which included the final attempts of all my tasks.

I managed to work my lift animation to a satisfactory standard. From my previous post I checked all my arcs on the various body parts by turning on tranjectories so I could see the curves. I did the obvious parts like the pelvis, torso, head, feet and hands and then moved on to the knees and elbows, which strangely enough had the most work. When this was done the animation seemed to flow a lot smoother. However, I did have to make some further adjustments then to the position of the elephant during the walk and as a result fix the positioning of the hands. Lastly I then moved onto the Elephant and animated the segments of the trunk so it would move as a result of the lift and the walk. For fun I also added a pink bow to the head of the character rig to match the elephant ^__^ hehe! I was pretty pleased with the end result, though I do think it could have been pushed further, but I didn't want to end up overworking it and losing the appeal it currently had.

This is the final:


I also made a final render with a few more adjustments to me ball with a tail animation. This was another example of an animation that could have been a lot better. If I'd managed to put together a more successful rig at the start I think the ball would have had a lot more weight (as discussed in a previous post). As it is, I did the best I could with what I had. Maybe I'll re-attempt something similar in future using the improved ball rig.


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