So, following on from my last post I've been working on the actual animation over the last few weeks. I've finished my first pass of the animation now, blocking out the poses for Pandora and the other character rigs in my scene, which you can watch below:
I had originally intended to animate the intro, with her stealing the key, which you can see at the start of the animatic, but as the above block worked out as 1 minute 50 I've decided to leave it as 2D or it'll be too much to do in the time I have. Also it's not really the most important sequence so I think I should focus on the main, defining part of the story.
Since working on the block I've encountered a few problems here and there, mainly with the skinning, which I've been fixing as I go along.
I've also encountered two other problems which have led me to making changes within the animation in order to make the relevant actions work. This has meant deviating slightly from the animatic and adding in some additional actions, which hopefully still work.
The first one of these occurred at the part where the Dark Arm is pulling Pandora into the box. In the animatic the hand pulls her into the box in it's grip. This didn't go quite as smoothly in the 3D version. With Pandora in it's grasp the hand would not fit into the box. If I'd just pulled it through anyway the Dark Arm mesh intersects the box and is visible outside of it which is not something I want in the animation.
There were two possible solutions to this problem:
- resize the box
- come up with an alternative action to make this work
I decided on option two. The results of which are shown in the above block video. I decided to have the hand stop at the top of the box and push Pandora down into the box using the thumb/finger. When she's in the box it then straightens and withdraws. I think this action worked quite well despite not being part of the original plan.
The next problem is something I've come across today while working my way through the second pass of the animation. At the start of this pass I added in the box key and linked it to Pandora's hand at the start. Everything was find until I reached the point in the animation where she goes to unlock the box, only to find the key was the wrong way round:

The easy solution would be to just rotate the key the other way (with autokey turned off) in order for this action to work in the animation with the key facing the right way. However by doing this the key would then not be in the right position for the action prior to this when Pandora is holding the key put towards the box comparing the shape at the top of the key to the box lock, which you can see below.

So the only option left was the key would have to be rotated in the animation. This wasn't something I'd planned for. Maybe this is something I should have given more consideration too during the filming stage... If I'd been using a more suitable prop other than a hairbrush maybe it would have O_O
Either way I've not incorporated the rotate into the animation, which hopefully looks ok. I repositioned some of my pose keys to adjust the timing and added in some additional poses and extended others to try and make this new action look believable and fit into the sequence. The results of this will be seen when I upload the second pass. For now I'm just making note of this problem so I can incorporate it into my report.

I've also began blocking out the face in this pass so I've got to make use of my facial rig for the first time. Could be better, but for a first attempt at building one, not bad! Definately something to learn from and build upon in the future!






















