Finally finished blocking out the Mime over the last few days. Took me quite awhile to do due to experimenting with two rigs, the length of the sequence and also the various actions he progresses through.
I did initially start blocking it out using the Joe rig, but I had some problems with his arms due to twists occurring at the wrists :S not sure why this was happening... so I decided to change back to the Max rig just in case I had any more problems later on as I feel I still have a lot to learn in general without having to deal with any additional complications which could make more work for myself and also result in added stress.
This time with the Max rig, I remembered from the offset to set the arms to IK which made things considerably easier for me. I spent some time making him look 'Mime' like and then set about posing him using my video footage for reference.
The finished block did come to around two minutes, but I managed to decrease that considerably when I fixed the timing in certain areas. I don't think I'm going to be able to reduce it by much more though... but there are a few sections I think I could speed up a bit further which will probably make them more effective, like when he's being hung.
This is how its looking:
There's no audio yet. I need to edit the sound file to fit the animation so I've had to install Adobe Premier because I couldn't do it in After Effects. I'm in the process of adding in my breakdowns now and trying to tweak the timing further. When that's done I'll try and get some audio with my next render so it makes more sense.
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