Tuesday, 16 November 2010

Work Revisions

Over this weekend I spent some time going over my previous tasks and adjusting/improving anything that needed touching up after comments made in the feedback sessions. 

I finally got round to re-doing the bouncy ball animation from Task 1, correcting the bounce distance of the ball and playing with the curve editor to make the bounce more realistic. I think my attempt was successful. 


I also worked on the Pendulum from Task 2 to correct the instances during the animation where the pendulum comes to a stop. It's definately a lot better than my first attempt.
I then moved back onto the ball with a tail animation for what's probably re-work 3 now. I found a great was to rig the ball to get a really great squash and stretch, using bones, setting up the envelopes and adding helper objects to adjust it. However, due to the fact I already had animation on the ball, it ended up just going totally distorted so the option was re-do the ENTIRE thing with the new rig or revert to Plan B and hopefully improve the present animation.

I opted for Plan B. As much as I think the new improved rig would result in better animation I didn't think the time would be best spent re-doing the whole animation with it. So Plan B was to remove the current FFD modifier which had the 2x2x2 control point option and add an FFD modifier with more control points for more control over animating the squash and stretch. I then went over the entire animation again re-keying the squash and stretch of the ball. I found this to be a definite improvement on the previous option. 

Previously I'd also found that when I squashed the ball the tail didn't move with it. So the ball would flatter but the tail stayed where the centre of the ball would have been before compression. To combat this I also animated the tails position to move with the ball throughout the sequence.

Below is the result:

Overall, by doing this I think the whole thing definitely looked a lot better!

Lastly I then once again revisited the walk for attempt 3. I'd already made a few adjustments to the first version I posted by adding more slouch to the walk and removing some of the sequence because there were too many strong poses and too many things happening. On attempt 3, I made further adjustments to the walk itself and also prolonged poses so the janitor paused in between movements for 'thinking time' and also altered the timing of various sections for better effect. The result was an improvement but I'm still not happy with it.... There may indeed be an attempt 4 if there's time before the hand- in after Tasks 6 and 7.

Here's Version 3 anyway:

And now onto the last 2 tasks!

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